VisionEye SLAM SDK
VisionEye ™ is built by ThirdEye to allow its Smart Glasses to better understand and interact with the real world. ThirdEye engineered VisionEye specifically for the X1a & X2 Smart Glasses.
VisionEye offers a cutting-edge SLAM SDK for AR/MR development.
Inside Out 6 DoF Motion Tracking
Ability to accurately track the smart glasses position in the real-world. VisionEye combines camera tracking with motion sensor data so that a real-time position of the device is recorded. Additionally, no tracking cards are required, so you can move around and the digital AR objects stays put, and location tracking is maintained.
Environment Understanding/Plane Detection
The ability to identify surfaces in the real-world environment, like floor, tables, walls, ceiling, etc.
~1 in. or less of drift.
Outdoor & Indoor SLAM Use
VisionEye can be used both outdoors and indoors. Minimum Depth distance of .1m and Max Distance of 50 M tracking with no marker. Longer distances achievable with a marker.
VisionEye detects the lighting ambience using an ambient light sensor, thereby enhancing the appearance and making the visuals accurate in real-time. This information lets you light your virtual objects under the same conditions as the environment around them, increasing the sense of realism.
VisionEye places audio at specific locations thereby enhancing the sound experience for MR to be mapped accurately for a more realistic audio experience.
To accurately place a virtual object, VisionEye defines an anchor that ensures its ability to track the object’s displacement over a period of time. VisionEye efficiently improves its understanding of the position and environment over time.
Easily create applications with VisionEye. Integrations for Unity, Unreal Engine and Android Studio available.
Full Environment Meshing/Room-Scale Mapping
VisionEye uses a proprietary system to do full environment meshing in a small glasses form factor without needing to carry any additional processing pack.
Better tracking and recovery: If you lose tracking you can recover faster. No more having to reset the scene because of lost tracking.
Scene Memory: Since we know the mesh of what a room or scene looks like we should be able to turn the unit on, walk into a room we have been in, and see our AR objects where we left them.
Dynamic Occlusion available so that virtual objects are located accurately in the real world.
Dual eye 3D content rendering available so that 3D objects look more realistic.
VisionEye allows for creating a collaborative, multi-player AR experience by sharing anchors between different users.